Craft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and more
Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment
Go beyond basic design pattern usage and learn to customize and extend them for your unique game design needs
Description
Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.
By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Who is this book for?
This book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended.
What you will learn
Implement a persistent game manager using the Singleton pattern
Spawn projectiles efficiently with Object Pooling for optimized performance
Build a flexible crafting system using the Factory Method pattern
Design an undo/redo system for player movement with the Command pattern
Implement a state machine to control a two-person battle system
Modify existing character objects with special abilities using the Decorator pattern
Harrison Ferrone’s book is a fantastic introduction to design patterns for Unity developers. Right from the basics, like the difference between software architecture and software design, to advanced patterns such as Visitor and Decorator, Ferrone guides you with clarity and enthusiasm. The examples are relevant and explained in a way that builds a solid understanding without overwhelming the reader. I especially appreciated how he addresses common pitfalls with each pattern, which is often overlooked in technical books. It’s a well-organised guide for game developers wanting to produce clean, maintainable, and scalable code in Unity.
Amazon Verified review
Eric MontoyaJun 26, 2024
5
I received this as an ebook. This book is great for learning C# design patterns to have clean code and optimize your code. I really like how Harrison gives examples how to use each design patterns and pushes the envelope on what you could do with the patterns.He also presents the pros and cons of each pattern. Advising how to use each pattern. Then he teaches you how to program each pattern.This is a must book to take your Unity, C# programming, and game developer skills to the next level!!!
Amazon Verified review
Nitin DhamiJun 24, 2024
5
Whether you are an experienced developer or starting out in your journeyThis book is not going to disappoint you at all I came across this book on linkedinand that was a good recommendation it helps you understand Design patterns w.r.t games how to createmaintainable code bases and be a pro in it.This discuss all the aspects of how to be a senior engineer.Highly recommended.
Amazon Verified review
Theodor Florian PurcaruJun 18, 2024
5
“Learning Design Patterns with Unity” is a great book that offers a comprehensive guide to understanding and implementing design patterns in Unity. It is a great asset for beginners as an introduction to the most common problems and the best solutions you’d encounter as a Unity developer. It’s also a useful tool for advanced users wanting a refresher on patterns they might not encounter on a daily basis.The author, Harrison Ferrone, has done an excellent job presenting these solutions with near real world scenarios that can be quickly retrofitted in your own game. I can actually say many of my common solutions for game jams or even at work, are similar to what we see here, showing that the code can indeed work in the real world, which is also very useful and encouraging for applying what you learn directly on your own projects. Ferrone’s writing style is engaging and easy to follow, making it suitable for both beginners and experienced developers.This book will undoubtedly enhance your coding skills and inspire you to write better, more efficient code. Happy reading! 📚
Amazon Verified review
Wolfgang HendrixAug 24, 2024
5
This book masterfully explores crafting reusable code through design patterns in Unity and C#. It tackles creational, behavioral, and structural patterns, offering strategies for when and how to apply them best. With clear guidance and practical examples, it’s a vital resource for developers at any stage, ensuring your code is efficient and maintainable. For those devoted to game development or software design, this book is a must.
Harrison Ferrone was born in Chicago, IL. Most days, you can find him creating instructional content for LinkedIn Learning or trying to learn something new. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago, and despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi
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