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Learning C# by Developing Games with Unity

You're reading from   Learning C# by Developing Games with Unity Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Length 466 pages
Edition 7th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Saving, Loading, and Serializing Data

Every game you’ve ever played works with data, whether it’s your player stats, game progress, or online multiplayer scoreboards. Your favorite game also manages internal data, meaning the programmers used hardcoded information to build levels, keep track of enemy stats, and write helpful utilities. In other words, data is everywhere.

In this chapter, we’re going to start with how both C# and Unity handle the filesystem on your computer, and move on to reading, writing, and serializing our game data. Our focus is on working with the three most common data formats you’ll likely come across: text files, XML, and JSON.

By the end of this chapter, you’ll have a foundational understanding of your computer’s filesystem, data formats, and basic read-write functionality. This will be the foundation you build your game data on, creating a more enriching and engaging experience for your players. You’...

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