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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Changing a property's value in the Inspector panel


There are two situations when you can modify a property value:

  • During the Play mode

  • During the development stage (not in the Play mode)

When you are in the Play mode, you will see that your changes take effect immediately in real time. This is great when you're experimenting and want to see the results.

Write down any changes that you want to keep because when you stop the Play mode, any changes you made will be lost.

When you are in the development mode, changes that you make to the property values will be saved by Unity. This means that if you quit Unity and start it again, the changes will be retained. Of course, you won't see the effect of your changes until you click on Play.

The changes that you make to the property values in the Inspector panel do not modify your script. The only way your script can be changed is by you editing it in the script editor (MonoDevelop). The values shown in the Inspector panel override any values you might have...

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