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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Code

This section will cover the code that is present in this chapter:

PlayerController.cs

Here's the code:

using UnityEngine;
using System.Collections;

publicclass PlayerController : MonoBehaviour {

  publicfloat jumpForce = 6f;
  publicfloat runningSpeed = 1.5f;
  privateRigidbody2D rigidBody;
  public Animator animator;

  void Awake() {
    rigidBody = GetComponent<Rigidbody2D>();
  }

  void Start() {
    animator.SetBool("isAlive", true);
  }


  // Update is called once per frame
  void Update () {

    if (Input.GetMouseButtonDown(0)) {
      Jump();
    }

    animator.SetBool("isGrounded", IsGrounded());
  }


  void FixedUpdate() {

    if (rigidBody.velocity.x < runningSpeed) {
      rigidBody.velocity = newVector2(runningSpeed, rigidBody.velocity.y);
    }
  }



  void Jump() {
    if (IsGrounded()) {
      rigidBody.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
    }
  }

  publicLayerMask groundLayer;

  bool IsGrounded() {

   ...
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