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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Using methods with objects


We learned that an object is a container for data. We can store specific data inside the objects in its variables, and we can also write some more useful methods. OOP is a very neat and flexible concept. There is nothing stopping us from using our encapsulated object and passing it as a parameter to the other method. Let's write the following code as an example where the class name is Person:

I removed most of the variables from the Person class to make this example clearer. If you are writing this example in the same Unity Project as the previous example, you will get some errors in the Family class we were using before. I recommend starting this example in a new Unity Project and the class here is LearningObjects:

Yes, lots of new code to analyze, awesome! What we are trying to do here is create two instances of the Person object. We'll cross-reference them by assigning a public member spouse, and then call the method within the object class itself. Let's analyze...

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