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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Custom constructors


We saw how to create new instance of an object using the following syntax:

new ObjectType();

This way, you are calling the public implicit constructor. In simple words, the default constructor creates an instance without taking any parameters. All C# objects that are not using custom constructors will be using an implicit constructor.

Another great ability is to write your own constructors. Why? It will have you typing a lot of code, it's fun to use, and it makes code much easier to read.

Custom constructor should be written within the code block of the class. Have a look at the example first and then we'll go through the actual syntax. A custom public constructor for the Person could look like this:

As you can see, it's nothing scary. A custom constructor is a public method taking some parameters. The generic syntax for the public constructor will always start with the keyword public followed by a class name. Inside the brackets, we can write any parameters we wish.

I try...

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