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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Bored yet?


I understand that you might feel a bit frustrated now. We are learning a lot about theory, going through examples, and it isn't exciting at all. I have promised fun and we will get there, I must make sure that you understand the fundamentals of OOP. This knowledge will help us design a cool-looking game that is coded using clean practices. Code can be good and bad, and it can be written the way that is easily understood by other developers or it might be unmanageable and messy.

By learning how to organize your code, you absorb and use good practices that will help you to be a top developer who is proud of his code. So stay focused! Let's go through the theory and make an awesome game later.

 

"Any fool can write code that a computer can understand. Good programmers write code that humans can understand."

 
 --Martin Fowler
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