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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

The while loop


There is one more type of loop that I want to talk about. It has pretty much the simplest form of any loop. The while loop does not create any variable to control its execution. To create a while loop, start with the keyword while, followed by brackets. Within the brackets, you must write a condition. Whenever the condition is true, the code inside the loop block will be executed:

It's worth knowing that this is quite a dangerous loop and you need to know how to use it. As a while loop does not create any control variable and is not iterating through the list there is a possible scenario where a condition is always true. This will create an infinite loop—a loop that will go on forever. An infinite loop never finishes executing the loop block, and most certainly, it will crash your program and even Unity Editor.

To avoid this nasty situation—when Unity crashes and we don't even know why—we can use a variable to control the flow of the while loop, like we did in our for loop....

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