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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

What is an array?

An array stores a sequential collection of values of the same type, in the simplest terms. We can use arrays to store lists of values in a single variable. Imagine we want to store a number of student names. Simple! Just create a few variables and name them student1 , student2, and so on:

public string student1 = "Greg";
public string student2 = "Kate";
public string student3 = "Adam";
public string student4 = "Mia";

There's nothing wrong with this. We can print and assign new values to them. The problem starts when you don't know how many student names you will be storing. The name variable suggests that it's a changing element. There is a much cleaner way of storing lists of data.

Let's store the same names using a C# array variable type:

public string[ ] familyMembers = new string[ ]{"Greg", "Kate", "Adam", "Mia"} ;

As you can see, all the preceding values are stored in a...

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