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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

List<T> versus arrays


Now you are probably thinking, "OK, which one should I use?" There isn't any general rule for this. Arrays and List<T> can serve the same purpose. You can find a lot of additional information online to convince you to use one or the other.

Arrays are generally faster. For what we are doing at this stage, we don't need to worry about processing speeds. Some time from now, however, you might need a bit more speed if your game slows down, so this is good to remember.

List<T> offers great flexibility. You don't need to know the size of the list during declaration. There is a massive list of out-of-the-box operations that you can use with List, so it is my recommendation. Array is faster, List<T> is more flexible.

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