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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Hiding and showing the Canvas

We have decided that the UI in our game will be made up of three simple views:

  • MenuView
  • InGameView
  • GameOverView

We have created most of the MenuView. I am using two terms here, View and Canvas. In our simple game, both of them will mean the same thing. MenuCanvas is just the visible part of MenuView. Keep that in mind.

The simplest way to toggle the view's visibility is by enabling and disabling the Canvas component. Let's test how it works without the code for now:

  1. Press Play in Unity.
  2. Select the MenuCanvas game object in the Hierarchy window.
  3. Disable the Canvas element, marked here:
    Hiding and showing the Canvas
  4. As the Canvas component is responsible for rendering the UI in the scene, disabling it will hide the content of all UI elements within the canvas.

    Note

    Note once again that disabling the Canvas component will hide all UI elements within the canvas. It will also disable all events handled by the Event System.

It's been a while since we wrote some code. Let's implement the...

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