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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Chapter 12. The User Interface

This is a great time to introduce some UI (User Interface) into our game. We will construct and implement a simple, dynamic user interface using Unity's built-in UI system.

In this chapter, we will cover the following topics:

  • Introducting the Unity UI
  • Creating UI Views
  • Connecting buttons to actions
  • Switching UI views

So far, our sole focus was on learning how to code. I would like to make a little exception in this chapter and talk about coding the UI functionality as well as creating a good-looking UI. You probably already know what a user interface is, right? If not, we will cover it very briefly.

A UI is a bridge between a human and a computer program. All user interactions with your game will be happening in the user interface. In simple words, all buttons on the screen, labels, as well as mouse- and keyboard-driven events are part of the UI.

The main part of the UI is the Graphical User Interface (GUI). The GUI is simply whatever is visible on...

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