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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

The code used in this chapter


Here are the pieces of code used in the chapter:

The code for LevelPiece.cs:

using UnityEngine;
using System.Collections;

public class LevelPiece : MonoBehaviour {

  public Transform exitPoint;

}

The code for LevelGenerator.cs:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class LevelGenerator : MonoBehaviour {

  public static LevelGenerator instance;
  //all level pieces blueprints used to copy from
  public List<LevelPiece> levelPrefabs = new List<LevelPiece>();
  //starting point of the very first level piece
  public Transform levelStartPoint;
  //all level pieces that are currently in the level
  public List<LevelPiece> pieces = new List<LevelPiece>();
  
  void Awake() {
    instance = this;
  }

  void Start() {
    GenerateInitialPieces();
  }


  public void GenerateInitialPieces() {
    for (int i=0; i<2; i++) {
      AddPiece();
    }
  }
  
  public void AddPiece() {

    //pick...
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