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Learn OpenCV 4 by Building Projects

You're reading from   Learn OpenCV 4 by Building Projects Build real-world computer vision and image processing applications with OpenCV and C++

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789341225
Length 310 pages
Edition 2nd Edition
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Authors (3):
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David Millán Escrivá David Millán Escrivá
Author Profile Icon David Millán Escrivá
David Millán Escrivá
Prateek Joshi Prateek Joshi
Author Profile Icon Prateek Joshi
Prateek Joshi
Vinícius G. Mendonça Vinícius G. Mendonça
Author Profile Icon Vinícius G. Mendonça
Vinícius G. Mendonça
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started with OpenCV FREE CHAPTER 2. An Introduction to the Basics of OpenCV 3. Learning Graphical User Interfaces 4. Delving into Histogram and Filters 5. Automated Optical Inspection, Object Segmentation, and Detection 6. Learning Object Classification 7. Detecting Face Parts and Overlaying Masks 8. Video Surveillance, Background Modeling, and Morphological Operations 9. Learning Object Tracking 10. Developing Segmentation Algorithms for Text Recognition 11. Text Recognition with Tesseract 12. Deep Learning with OpenCV 13. Other Books You May Enjoy

OpenGL support

OpenCV includes OpenGL support. OpenGL is a graphical library integrated in almost all graphical cards as a standard. OpenGL allows us to draw 2D up to complex 3D scenes. OpenCV includes OpenGL support due to the importance of representing 3D spaces in a number of tasks. To allow window support in OpenGL, we have to set up the WINDOW_OPENGL flag when we create the window using the namedWindow call.

The following code creates a window with OpenGL support and draws a rotate plane where we are going to show the web camera frames:

Mat frame; 
GLfloat angle= 0.0; 
GLuint texture;  
VideoCapture camera; 
 
int loadTexture() { 
 
    if (frame.data==NULL) return -1; 

   glBindTexture(GL_TEXTURE_2D, texture);  
   glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); 
   glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); 
   glPixelStorei(GL_UNPACK_ALIGNMENT...
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