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Kotlin Programming By Example

You're reading from   Kotlin Programming By Example Build real-world Android and web applications the Kotlin way

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788474542
Length 500 pages
Edition 1st Edition
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Author (1):
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Iyanu Adelekan Iyanu Adelekan
Author Profile Icon Iyanu Adelekan
Iyanu Adelekan
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Table of Contents (12) Chapters Close

Preface 1. The Fundamentals FREE CHAPTER 2. Building an Android Application – Tetris 3. Implementing Tetris Logic and Functionality 4. Designing and Implementing the Messenger Backend with Spring Boot 2.0 5. Building the Messenger Android App – Part I 6. Building the Messenger Android App – Part II 7. Storing Information in a Database 8. Securing and Deploying an Android App 9. Creating the Place Reviewer Backend with Spring 10. Implementing the Place Reviewer Frontend 11. Other Books You May Enjoy

Implementing Tetris Logic and Functionality

In the previous chapter, we embarked on the development of the classic game Tetris. We determined the layout requirements of our application and implemented the layout elements we identified. In the process, we created two activities for the application: MainActivity and GameActivity. We also implemented the basic characteristics and behaviors of the views, but nothing pertaining to the core gameplay of the app was done. In this chapter, we are going to implement this gameplay. Over the course of this chapter, you will learn about the following topics:

  • Exception handling
  • The Model-View-Presenter pattern
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