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Keras Reinforcement Learning Projects

You're reading from   Keras Reinforcement Learning Projects 9 projects exploring popular reinforcement learning techniques to build self-learning agents

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789342093
Length 288 pages
Edition 1st Edition
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Author (1):
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Giuseppe Ciaburro Giuseppe Ciaburro
Author Profile Icon Giuseppe Ciaburro
Giuseppe Ciaburro
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Table of Contents (13) Chapters Close

Preface 1. Overview of Keras Reinforcement Learning FREE CHAPTER 2. Simulating Random Walks 3. Optimal Portfolio Selection 4. Forecasting Stock Market Prices 5. Delivery Vehicle Routing Application 6. Continuous Balancing of a Rotating Mechanical System 7. Dynamic Modeling of a Segway as an Inverted Pendulum System 8. Robot Control System Using Deep Reinforcement Learning 9. Handwritten Digit Recognizer 10. Playing the Board Game Go 11. What's Next? 12. Other Books You May Enjoy

Playing the Board Game Go

Games have always been a phenomenon of human culture, where people manifest intelligence, interaction, and competition. But games are also an important theoretical paradigm in logic, artificial intelligence, computer science, linguistics, biology, and lately more and more in the social sciences and in psychology. Games, especially strategy games, offer reinforcement-learning algorithms an ideal and privileged environment for testing, as they can act as models for real problems. In this chapter, will learn how to use reinforcement-learning algorithms to address a problem in game theory.

The following are the topics covered:

  • Basic concepts of game theory
  • Game theory practical applications
  • AlphaGo DeepMind project
  • Monte Carlo Tree Search
  • Convolutional networks

At the end of the chapter, the reader will have learned basic concepts of game theory, how the...

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