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Keras Reinforcement Learning Projects

You're reading from   Keras Reinforcement Learning Projects 9 projects exploring popular reinforcement learning techniques to build self-learning agents

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789342093
Length 288 pages
Edition 1st Edition
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Author (1):
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Giuseppe Ciaburro Giuseppe Ciaburro
Author Profile Icon Giuseppe Ciaburro
Giuseppe Ciaburro
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Table of Contents (13) Chapters Close

Preface 1. Overview of Keras Reinforcement Learning FREE CHAPTER 2. Simulating Random Walks 3. Optimal Portfolio Selection 4. Forecasting Stock Market Prices 5. Delivery Vehicle Routing Application 6. Continuous Balancing of a Rotating Mechanical System 7. Dynamic Modeling of a Segway as an Inverted Pendulum System 8. Robot Control System Using Deep Reinforcement Learning 9. Handwritten Digit Recognizer 10. Playing the Board Game Go 11. What's Next? 12. Other Books You May Enjoy

Summary

In this chapter, you learned how to solve a handwritten digit-recognition problem. Starting from the basis of the OCR and computer vision concepts, we learned how to elaborate simple images.

Then, an autoencoder was used for handwritten digit recognition. An autoencoder is a neural network whose purpose is to code its input into small dimensions and the result obtained to be able to reconstruct the input itself. The purpose of autoencoders is not simply to perform a sort of compression of the input or look for an approximation of the identity function; but there are techniques that allow us to direct the model (starting from a hidden layer of reduced dimensions) to give greater importance to some data properties. Thus they give rise to different representations based on the same data.

Finally, autoencoders and reinforcement learning concepts were joined to improve the...

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