Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Java 9 with JShell

You're reading from   Java 9 with JShell Introducing the full range of Java 9's new features via JShell

Arrow left icon
Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787282841
Length 408 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. JShell – A Read-Evaluate-Print-Loop for Java 9 2. Real-World Objects to UML Diagrams and Java 9 via JShell FREE CHAPTER 3. Classes and Instances 4. Encapsulation of Data 5. Mutable and Immutable Classes 6. Inheritance, Abstraction, Extension, and Specialization 7. Members Inheritance and Polymorphism 8. Contract Programming with Interfaces 9. Advanced Contract Programming with Interfaces 10. Maximization of Code Reuse with Generics 11. Advanced Generics 12. Object-Oriented, Functional Programming, and Lambda Expressions 13. Modularity in Java 9 A. Exercise Answers Index

Declaring immutable fields

Pokemon Go is a location-based augmented-reality game in which players use the mobile device's GPS capability to locate, capture, train, and make virtual creatures fight. This game had great success and popularized location-based and augmented-reality gaming. After its great success, imagine that we have to develop a Web Service that will be consumed by a similar game that makes virtual creatures battle.

We have to move to the world of virtual creatures. We will definitely have a VirtualCreature base class. Each specific type of virtual creature with unique characteristics that can participate in battles will be a subclass of VirtualCreature.

All the virtual creatures will have a name and they will be born in a specific year. The age is going to be extremely important for their performance in battles. Thus, our base class will have the name and birthYear fields that all the subclasses will inherit.

When we design classes, we want to make sure that all the necessary...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image