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Java 9 Programming By Example

You're reading from   Java 9 Programming By Example Your guide to software development

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468284
Length 504 pages
Edition 1st Edition
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Java 9 FREE CHAPTER 2. The First Real Java Program - Sorting Names 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Webapp 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level

Mastermind - Creating a Game

In this chapter, we will start to develop a simple game. The game is the Mastermind game for two players. Player one selects four differently colored pins out of six possible colors and arranges them on a board in a row hidden from the other player. The other player tries to guess the colors of the pins and its positions. After each try, player one tells the number of matching colors and the pins matching both color and position. The program will act as both player one and player two. Our code will play alone. However, what remains for us to play with is the most important: the code.

This example is complex enough to deepen the OO principles and how we design classes and model the real world. We have already used classes provided in the Java runtime. This time, we will use collections and discuss this important area. These classes and interfaces are widely used and available in the JDK...

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