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Java 9 Programming By Example

You're reading from   Java 9 Programming By Example Your guide to software development

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468284
Length 504 pages
Edition 1st Edition
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Java 9 FREE CHAPTER 2. The First Real Java Program - Sorting Names 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Webapp 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level

Summary


In this chapter, you learnt the structure of web programming. This was not possible without understanding the basics of TCP/IP networking, which is the protocol of the Internet. The application level protocol that is used over that is HTTP, currently in a very new version 2.0, which is still not supported by the servlet standard. We created a version of the Mastermind game that, this time, can really be played using the browser and we started it in a development environment using Jetty. We examined how to store the game state and implemented two versions. Finally, we learned the basics of logging and we looked at other technologies. At the same time, we also looked at the dependency injection implementation Guice from Google, and we studied how it works under the hood, and why and how to use it.

After this chapter, you will be able to start the development of a web application in Java and will understand the architecture of such a program. You will understand what is under the hood...

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