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Java 9 Programming By Example

You're reading from   Java 9 Programming By Example Your guide to software development

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468284
Length 504 pages
Edition 1st Edition
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Java 9 FREE CHAPTER 2. The First Real Java Program - Sorting Names 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Webapp 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level

Refactoring


When we finished the previous chapter, we had the classes of the Mastermind game designed and coded in a nice and perfectly object oriented way that did not break any of the OO principles. Did we? Absurd. There is no code, except some trivial examples, that cannot be made to look nicer or better. Usually, when we develop code and finish the coding, it looks great. It works, the tests all run, and documentation is ready. From the professional point of view, it really is perfect. Well, it is good enough. The big question that we have not tested yet is maintainability. What is the cost to alter the code?

That is not an easy question, especially because it is not a definite one. Alter to what? What is the modification that is to be made to the code? We do not know that when we create the code in the first place. If the modification is to fix a bug, then it is obvious that we did not know that beforehand. If we knew, we would not have introduced the bug in the first place. If this...

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