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Java 9 Programming By Example

You're reading from   Java 9 Programming By Example Your guide to software development

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468284
Length 504 pages
Edition 1st Edition
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Java 9 FREE CHAPTER 2. The First Real Java Program - Sorting Names 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Webapp 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level

Extending the Game - Run Parallel, Run Faster

In this chapter, we will extend the Mastermind game. As it is now, it can guess the secret that was hidden and also hide the pegs. The test code can even do both at the same time. It can play against itself leaving us only with the fun of programming. What it cannot do is make use of all the processors that we have in today's notebooks and servers. The code runs synchronous and utilizes only a single processor core.

We will alter the code extending the guessing algorithm to slice up the guessing into subtasks and execute the code in parallel. During this, we will get acquainted with Java concurrent programming. This will be a huge topic with many subtle corners and caveats lurking in the dark. We will get into those details that are the most important and will form a firm base for further studies whenever you need concurrent programs.

As the outcome of the game...

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