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Java 9 Programming By Example

You're reading from   Java 9 Programming By Example Your guide to software development

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468284
Length 504 pages
Edition 1st Edition
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Java 9 FREE CHAPTER 2. The First Real Java Program - Sorting Names 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Webapp 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level

Pitfalls


We have already discussed many of the problems that we may face when developing parallel program. In this section, we will summarize them with the usual terminology used for the problems. Terminology is not only interesting, but it is also important when you talk with colleagues to easily understand each other.

Deadlocks

Deadlock is the most infamous parallel programming pitfall, and for this reason, we will start with this one. To describe the situation, we will follow the metaphor of bureaucrats.

The bureaucrat has to stamp a paper he has in his hand. To do that, he needs the stamp, and he also needs the inkpad. First, he goes to the drawer where the stamp is and takes it. Then, he walks to the drawer where the inkpad is and takes the inkpad. He inks the stamp, pushes on the paper. Then, he puts the stamp back to its place and then the inkpad back in its place. Everything is nice, we are on cloud 9.

What happens if another bureaucrat takes the inkpad first and then the stamp second...

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