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iOS 15 Programming for Beginners

You're reading from   iOS 15 Programming for Beginners Kickstart your mobile app development journey by building iOS apps with Swift 5.5 and Xcode 13

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781801811248
Length 784 pages
Edition 6th Edition
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Authors (2):
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Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Toc

Table of Contents (32) Chapters Close

Preface 1. Part 1: Swift
2. Chapter 1: Getting Familiar with Xcode FREE CHAPTER 3. Chapter 2: Simple Values and Types 4. Chapter 3: Conditionals and Optionals 5. Chapter 4: Range Operators and Loops 6. Chapter 5: Collection Types 7. Chapter 6: Functions and Closures 8. Chapter 7: Classes, Structures, and Enumerations 9. Chapter 8: Protocols, Extensions, and Error Handling 10. Part 2: Design
11. Chapter 9: Setting Up the User Interface 12. Chapter 10: Building Your User Interface 13. Chapter 11: Finishing Up Your User Interface 14. Chapter 12: Modifying and Configuring Cells 15. Part 3: Code
16. Chapter 13: Getting Started with MVC and Collection Views 17. Chapter 14: Getting Data into Collection Views 18. Chapter 15: Getting Started with Table Views 19. Chapter 16: Getting Started with MapKit 20. Chapter 17: Getting Started with JSON Files 21. Chapter 18: Displaying Data in a Static Table View 22. Chapter 19: Getting Started with Custom UIControls 23. Chapter 20: Getting Started with Cameras and Photo Libraries 24. Chapter 21: Understanding Core Data 25. Part 4: Features
26. Chapter 22: Getting Started with Mac Catalyst 27. Chapter 23: Getting Started with SwiftUI 28. Chapter 24: Getting Started with Swift Concurrency 29. Chapter 25: Getting Started with SharePlay 30. Chapter 26: Testing and Submitting Your App to the App Store 31. Other Books You May Enjoy

Summary

In this chapter, you learned some useful terms used in iOS app development. This will make it easier for you to understand the remainder of this book, as well as other books or online resources on the subject.

Next, you also learned about the different screens used in the Let's Eat app and how the user would use the app. As you recreate the app's user interface from scratch, you'll be able to compare what you're doing to what the actual app looks like.

Finally, you learned how to use Interface Builder and storyboards to add a tab bar controller scene to your app, configure the button titles, and configure the navigation bar for the Explore and Map screens. You also added an Assets.xcassets file that contains all of the graphic files required for your project, configured custom tab bar button icons, and configured the Launch screen for your app with a custom color and icon. This will familiarize you with adding UI elements, configuring them and setting...

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