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iOS 10 Programming for Beginners

You're reading from   iOS 10 Programming for Beginners Explore the latest iOS 10 and Swift 3 features

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786464507
Length 678 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (20) Chapters Close

Preface 1. Getting Familiar with Xcode 2. Building a Foundation with Swift FREE CHAPTER 3. Digging Deeper 4. Digging into Collections 5. Starting the UI Setup 6. Setting Up UI 7. Getting Started with the Grid 8. Getting Started with the List 9. Working More with Lists 10. Where Are We? 11. Where's My Data? 12. Foodie Reviews 13. Saving Reviews 14. Universal 15. iMessages 16. Notifications 17. Just a Peek 18. Beta and Store Submission Index

Summary

In this chapter, we worked with a Table View that has dynamic cells, which allow the Table View to change based off the data. We also worked with unwinding segues. Later, we will actually pass data that we need through our segues. Along with segues, we looked at plists, learning how to create them as well as how to add data to them. Finally, we created our Locations Data Manager, which is responsible for giving data to the View Controller.

In the next chapter, we will work with a Table View that has static cells in order to build out our restaurant detail. Static cells are great for forms or detail views. We could actually do the restaurant detail using a Collection View; however, a static Table View will work well and be less complicated.

At this point, before moving onto the next chapter, you may want to get the starter project for this chapter and try to do it again without using the book as your guide. This will really help solidify your understanding of what you learned.

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