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Internet of Things with Arduino Cookbook
Internet of Things with Arduino Cookbook

Internet of Things with Arduino Cookbook: Build exciting IoT projects using the Arduino platform

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Internet of Things with Arduino Cookbook

Chapter 1. Connecting an Arduino to the Web

In this chapter, we will cover:

  • Setting up the Arduino development environment
  • Options for Internet connectivity with Arduino
  • Interacting with basic sensors
  • Interacting with basic actuators
  • Configuring your Arduino board for the IoT
  • Grabbing the content from a web page
  • Sending data to the cloud
  • Troubleshooting basic Arduino issues

Introduction

This first chapter of this book is focused on getting you started by connecting an Arduino board to the Web. This chapter will really be the foundation of the rest of the book, so make sure to carefully follow the instructions so you are ready to complete the exciting projects we'll see in the rest of the book.

You will first learn how to set up the Arduino IDE development environment, and add Internet connectivity to your Arduino board.

After that, we'll see how to connect a sensor and a relay to the Arduino board, for you to understand the basics of the Arduino platform. Then, we are actually going to connect an Arduino board to the Web, and use it to grab content from the Web and to store data online.

Tip

Note that all the projects in this chapter and this book use the Arduino MKR1000 board. This is an Arduino board released in 2016 that has an on-board Wi-Fi connection. You can make all the projects in the book with other Arduino boards, but you might have to change parts of the code.

Setting up the Arduino development environment

In this first recipe of the book, we are going to see how to completely set up the Arduino IDE development environment, so that you can later use it to program your Arduino board and build Internet of Things projects.

How to do it…

The first thing you need to do is to download the latest version of the Arduino IDE from the following address:

https://www.arduino.cc/en/Main/Software

This is what you should see, and you should be able to select your operating system:

How to do it…

You can now install the Arduino IDE, and open it on your computer. The Arduino IDE will be used through the whole book for several tasks. We will use it to write down all the code, but also to configure the Arduino boards and to read debug information back from those boards using the Arduino IDE Serial monitor.

What we need to install now is the board definition for the MKR1000 board that we are going to use in this book. To do that, open the Arduino boards manager by going to Tools | Boards | Boards Manager. In there, search for SAMD boards:

How to do it…

To install the board definition, just click on the little Install button next to the board definition.

You should now be able to select the Arduino/GenuinoMKR1000 board inside the Arduino IDE:

How to do it…

You are now completely set to develop Arduino projects using the Arduino IDE and the MKR1000 board. You can, for example, try to open an example sketch inside the IDE:

How to do it…

How it works...

The Arduino IDE is the best tool to program a wide range of boards, including the MKR1000 board that we are going to use in this book. We will see that it is a great tool to develop Internet of Things projects with Arduino. As we saw in this recipe, the board manager makes it really easy to use new boards inside the IDE.

See also

These are really the basics of the Arduino framework that we are going to use in the whole book to develop IoT projects.

Options for Internet connectivity with Arduino

Most of the boards made by Arduino don't come with Internet connectivity, which is something that we really need to build Internet of Things projects with Arduino. We are now going to review all the options that are available to us with the Arduino platform, and see which one is the best to build IoT projects.

How to do it…

The first option, which has been available since the advent of the Arduino platform, is to use a shield. A shield is basically an extension board that can be placed on top of the Arduino board. There are many shields available for Arduino. Inside the official collection of shields, you will find motor shields, prototyping shields, audio shields, and so on.

Some shields will add Internet connectivity to the Arduino boards, for example, the Ethernet shield or the Wi-Fi shield. This is an image of the Ethernet shield:

How to do it…

The other option is to use an external component, for example, a Wi-Fi chip mounted on a breakout board, and then connect this shield to Arduino.

There are many Wi-Fi chips available on the market. For example, Texas Instruments has a chip called the CC3000 that is really easy to connect to Arduino. This is an image of a breakout board for the CC3000 Wi-Fi chip:

How to do it…

Finally, there is the possibility of using one of the few Arduino boards that has an onboard Wi-Fi chip or Ethernet connectivity.

The first board of this type introduced by Arduino was the Arduino Yun board. It is a really powerful board, with an onboard Linux machine. However, it is also a bit complex to use compared to other Arduino boards.

Then, Arduino introduced the MKR1000 board, which is a board that integrates a powerful ARM Cortex M0+ process and a Wi-Fi chip on the same board, all in the small form factor.

Here is an image of this board:

How to do it…

What to choose?

All the solutions above would work to build powerful IoT projects using Arduino. However, as we want to easily build those projects and possibly integrate them into projects that are battery-powered, I chose to use the MKR1000 board for all the projects in this book.

This board is really simple to use, powerful, and doesn't require any connections to hook it up with a Wi-Fi chip. Therefore, I believe this is the perfect board for IoT projects with Arduino.

There's more...

Of course, there are other options to connect Arduino boards to the Web. One option that's becoming more and more popular is to use 3G or LTE to connect your Arduino projects to the Web, again using either shields or breakout boards. This solution has the advantage of not requiring an active Internet connection like a Wi-Fi router, and can be used anywhere, for example, outdoors.

See also

Now that we have chosen a board that we will use in our IoT projects with Arduino, you can move on to the next recipe to actually learn how to use it.

Interacting with basic sensors

In this recipe, we are going to see how to measure data coming from sensors connected to the MKR1000 board. This will really teach us the very basics of the Arduino language. As an example, we'll use a simple photocell to measure the ambient light level around the project.

Getting ready

For this project, you will need a few extra components in addition to the Arduino MKR1000 board and the usual breadboard and jumper wires:

We are now going to assemble the project. First, place the resistor in series with the photocell on the breadboard, next to the MKR1000 board.

Now, connect the other end of the resistor to GND on the MKR1000 board, and the other end of the photocell to the VCC pin of the Arduino board. Finally, connect the middle pin between the resistor and the photocell to analog pin A0 of the MKR1000.

This is the final result:

Getting ready

How to do it...

  1. We are now going to configure the board to read data coming from the photocell. The sketch for this part will be really simple, as we will simply print the readings of analog pin A0 on the serial port. This is the complete sketch for this part:
    // Pins
    int sensorPin = A0;
    
    void setup() {
    
      // Serial
      Serial.begin(115200);
    }
    
    void loop() {
      // Reading 
      int sensorValue = analogRead(sensorPin);
      // Display
      Serial.print("Sensor reading: ");
      Serial.println(sensorValue);
      // Wait
      delay(500);
    }

    Tip

    You can now simply copy this sketch and paste it inside your Arduino IDE. Make sure that you connected the board to your computer via USB, and select the right board and Serial port inside the Arduino IDE. Then, upload the sketch to the board.

  2. Once you have finished uploading, open the Serial monitor. You should immediately see the readings from the sensor:
    How to do it...
  3. Now, simply try to put your hand on top of the sensor. You should immediately see the value measured by the sensor coming down, meaning the sensor is working correctly.

How it works...

This project was really simple, and illustrated how to read data from an analog pin on the MKR1000 board. In this project, we simply read data on analog pin A0, and printed the readings on the Serial monitor. As the photocell is acting as a variable resistor (depending on the ambient light level), we are directly reading a signal that changes depending on the ambient light level.

See also

You can now move on to the next recipe that will show you how to control outputs on the board, or even to the recipes. After that, you will learn how to send measurement data on the cloud.

Interacting with basic actuators

In this recipe, we are now going to see how to control the outputs of the Arduino board. This will be very useful in the rest of the book, as we will control several output devices, such as lamps.

Getting ready

To realize this recipe, we first need to have something to control. Here, I will just use a simple relay, but you can of course use components, such as a single LED.

This is the relay I used for this recipe:

We are now going to assemble the project for this recipe. First, plug the MKR1000 board into the breadboard. After that, connect the relay VCC pin to the VCC pin of the Arduino board, and the GND pin to the ground of the MKR1000. Finally, connect the SIG pin of the relay to pin 5 of the Arduino board. This is the final result:

Getting ready

How to do it...

  1. We are now going to configure the board to see how to control outputs, like this relay. To illustrate this we are going to switch the relay on and off every second. This is the complete sketch for this recipe:
    // Pins
    int relayPin = 5;
    void setup() {
    
      // Set pin as output
      pinMode(relayPin, OUTPUT);
    }
    void loop() {
    
      // Set relay ON
      digitalWrite(relayPin, HIGH);
    
      // Wait
      delay(1000);
    
      // Set relay OFF
      digitalWrite(relayPin, LOW);
    
      // Wait
      delay(1000);
    }
  2. Now, copy this sketch into the Arduino IDE and upload it to the Arduino board. Once that's done, you should immediately see (and hear) the relay switching on and off every second.

How it works...

The sketch simply uses the digitalWrite() function of the Arduino language to control the state of the pin to which the relay is connected, along with the delay() function, therefore switching the relay on and off continuously.

There's more...

You can, of course, use what you learned in this project to control other output devices, such as LEDs. We are going to see in other recipes, later in this book, how to control larger output devices, such as lamps and other home appliances.

See also

You can now continue to the next set of recipes, where we are actually going to connect the board to the Internet.

Configuring your Arduino board for the IoT

In this recipe, we are going to finally learn how to use the on-board Wi-Fi chip that is on the MKR1000 board, and connect the board to your local Wi-Fi. This is a very important recipe, are we are going to use this in nearly every recipe of this book to build IoT projects.

Getting ready

Before we can use the Wi-Fi chip that is on the board, we need an Arduino library to be able to control it. The library for this chip is called the WiFi101 library and you can find it inside the Arduino library manager.

To access the library manager, simply go to Sketch | Include Library | Manage Libraries inside the Arduino IDE. Then, type wifi101 to find the library:

Getting ready

To install the library from there, simply click on the Install button just next to the library version.

How to do it...

Let's now connect the board to your Wi-Fi network. The sketch is quite long here, so I have split it into three parts.

This is the main part of the sketch, which will actually connect your chip to your local Wi-Fi network:

// Libraries
#include <SPI.h>
#include <WiFi101.h>

// Credentials
char ssid[] = "wifi-name";     //  your network SSID (name)
char pass[] = "wifi-pass";  // your network password
int status = WL_IDLE_STATUS;     // the Wifi radio's status

void setup() {
  
  // Serial 
  Serial.begin(115200);

  // Attempt to connect to Wifi network:
  while ( status != WL_CONNECTED) {
    Serial.print("Attempting to connect to WPA SSID: ");
    Serial.println(ssid);
    
    // Connect to WPA/WPA2 network:
    status = WiFi.begin(ssid, pass);

    // Wait 10 seconds for connection:
    delay(10000);
  }

  // you're connected now, so print out the data:
  Serial.print("You're connected to the network");
  printCurrentNet();
  printWifiData();

}

void loop() {

  // Check the network connection once every 10 seconds:
  delay(10000);
  printCurrentNet();
}

What you actually need to change here are the following lines:

char ssid[] = "wifi-name";     //  your network SSID (name)
char pass[] = "wifi-pass";  // your network password

You need to change those lines to put your own Wi-Fi network's name and password. This is something you will have to do in all the sketches for the rest of this book, as we are always going to connect the Arduino board to the local Wi-Fi network.

Then, the following function will print data about your IP address:

void printWifiData() {
  // print your WiFi shield's IP address:
  IPAddress ip = WiFi.localIP();
  Serial.print("IP Address: ");
  Serial.println(ip);
  Serial.println(ip);

  // print your MAC address:
  byte mac[6];
  WiFi.macAddress(mac);
  Serial.print("MAC address: ");
  Serial.print(mac[5], HEX);
  Serial.print(":");
  Serial.print(mac[4], HEX);
  Serial.print(":");
  Serial.print(mac[3], HEX);
  Serial.print(":");
  Serial.print(mac[2], HEX);
  Serial.print(":");
  Serial.print(mac[1], HEX);
  Serial.print(":");
  Serial.println(mac[0], HEX);

}

And this function will print data about the current Wi-Fi network to which your Arduino board is connected:

void printCurrentNet() {
  // print the SSID of the network you're attached to:
  Serial.print("SSID: ");
  Serial.println(WiFi.SSID());

  // print the MAC address of the router you're attached to:
  byte bssid[6];
  WiFi.BSSID(bssid);
  Serial.print("BSSID: ");
  Serial.print(bssid[5], HEX);
  Serial.print(":");
  Serial.print(bssid[4], HEX);
  Serial.print(":");
  Serial.print(bssid[3], HEX);
  Serial.print(":");
  Serial.print(bssid[2], HEX);
  Serial.print(":");
  Serial.print(bssid[1], HEX);
  Serial.print(":");
  Serial.println(bssid[0], HEX);

  // print the received signal strength:
  long rssi = WiFi.RSSI();
  Serial.print("signal strength (RSSI):");
  Serial.println(rssi);

  // print the encryption type:
  byte encryption = WiFi.encryptionType();
  Serial.print("Encryption Type:");
  Serial.println(encryption, HEX);
  Serial.println();
}

It's now time to finally test this sketch and connect your board to the Internet! You can get the whole sketch from the GitHub repository of the following book:

https://github.com/marcoschwartz/iot-arduino-cookbook

Now, make sure to change your Wi-Fi name and password inside the sketch, and then upload the sketch to the board. Immediately open the Serial monitor. This is what you should see:

How to do it...

If you can see something similar, congratulations, your board is now connected to your Wi-Fi network and to the Internet (assuming your Wi-Fi router is connected to the Internet).

How it works...

The WiFi101 library makes it really easy to use the on-board Wi-Fi chip of the MKR1000 board, and to easily connect the board to the Internet. This is a very useful function that we are going to use in the whole book.

See also

I now recommend checking the two remaining recipes in this chapter, to learn how to actually use the Internet connection of the board to interact with web services.

Grabbing the content from a web page

To illustrate how the WiFi101 library is working on the MKR1000 board, we are now going to use it to grab the content of a web page, and display the result inside the Serial monitor.

Getting ready

You do not need any extra steps here, simply make sure that you have the WiFi101 library installed.

How to do it...

Let's now see the sketch for this recipe. As it is really similar to the sketch of the previous recipe, I will only highlight the main pieces of code that were added here:

  1. You first need to define which page we are going to grab. Here, I will just make the board grab the www.example.com page:
    char server[] = "www.example.com";
  2. Then, we need to create an instance of a Wi-Fi client:
    WiFiClient client;
  3. Then, inside the setup() function of the sketch, we connect to the server we defined earlier, and request the Web page:
    // Connect to server
      if (client.connect(server, 80)) {
        Serial.println("connected to server");
        
        // Make a request:
        client.println("GET / HTTP/1.1");
        client.println("Host: www.example.com");
        client.println("Connection: close");
        client.println();
      }
  4. Inside the loop() function of the sketch, we then read the data coming back from the server, and print it inside the Serial port:
    while (client.available()) {
        char c = client.read();
        Serial.write(c);
      }
  5. We then stop the connection with the following piece of code:
    // Stop the connection
      if (!client.connected()) {
        Serial.println();
        Serial.println("disconnecting from server.");
        client.stop();
    
        // do nothing forevermore:
        while (true);
      }
  6. It's now time to try this sketch! First, grab the code from the GitHub repository of this book, and then change your Wi-Fi credentials inside the code. Then, upload the code to the board, and open the Serial monitor. This is what you should see:
How to do it...

If you can see that, it means that the board has successfully grabbed the content of the web page and displayed it inside the Serial monitor.

How it works...

The sketch uses the Wi-Fi client of the WiFi101 library, which is a very powerful object that we will use again in several chapters of this book.

See also

I now recommend checking the next recipe, in which you will actually learn how to use the Wi-Fi client library to send data to a cloud server.

Sending data to the cloud

In the last recipe of this chapter, we are actually going to use everything we learned so far in this chapter and apply it to a simple project: sending data to a cloud server, so it can be stored there. This is something that we are going to do many times in this book, but I wanted to give you a short overview first.

Getting ready

For this recipe, you will need the same configuration that we used in the recipe Interacting with basic sensors, but ? with a photocell connected to the Arduino board. Please refer to this recipe to know how to assemble the hardware for the project.

How to do it...

Let's now see the sketch that we will use for this chapter. It is actually very similar to the code for the previous chapter, so I will just highlight the important parts here.

As before, we define the server to which we want to connect the board. Here, we will use the dweet.io service:

char server[] = "dweet.io";

We also define an interval on which we will send data to the dweet.io servers:

unsigned long lastConnectionTime = 0;            
const unsigned long postingInterval = 10L * 1000L;

In the loop() function, we check if it is time to send data. If so, we measure the reading from the sensor, and send this to a function that will send the data:

if (millis() - lastConnectionTime > postingInterval) {

    // Measure light level
    int sensorData = analogRead(A0);

    // Send request
    httpRequest(sensorData);
  }

Let's now see the details of this function:

void httpRequest(int sensorData) {

  // Close existing connection
  client.stop();

  // Connect & send request
  if (client.connect(server, 80)) {
    
    Serial.println("connecting...");
    
    // Send the HTTP PUT request:
    client.println("GET /dweet/for/myarduino?light=" + String(sensorData) + " HTTP/1.1");
    client.println("Host: dweet.io");
    client.println("User-Agent: ArduinoWiFi/1.1");
    client.println("Connection: close");
    client.println();

    // Note the time that the connection was made:
    lastConnectionTime = millis();
  }
  else {
    // if you couldn't make a connection:
    Serial.println("connection failed");
  }
}

As you can see, the function is very similar to what we did in the previous recipe. The main difference is that we pass the measured data as an argument when calling the dweet.io server.

You can now grab the code from the GitHub repository of this book, and upload it to the board.

Tip

Don't forget to change your Wi-Fi name and password here, otherwise it won't work.

Then, open the Serial monitor, and this is what you should see:

How to do it...

If you can see the 'succeeded' message, it means that the data has been correctly stored on the server.

To check that it was actually recorded, you can now go to the following URL:

https://dweet.io/get/latest/dweet/for/myarduino

You should see the answer in JSON format, meaning data was recorded from your board.

How to do it...

How it works...

The Dweet.io service is a very useful (and free) web service to store data coming from your IoT project. We are going to use it extensively in the coming chapters of this book.

See also

I now recommend that you move on to the next chapter, so you can start using what you learned in this introductory chapter to build actual IoT projects!

Troubleshooting basic Arduino issues

In this part of the chapter, we are going to see what can go wrong when configuring your board and connecting it to the Internet. Indeed, some of the steps involved here are quite complex and many things can go differently than expected.

The board is not visible from the Arduino IDE

The first thing that can happen is that the board is not visible from the Arduino IDE, even if you have it connected to your computer via USB. Make sure that you are using a data USB cable: many cables nowadays are just for charging and don't actually allow data transfers. If you are using Windows, also make sure to refer to the Arduino website to install the required drivers.

The board doesn't connect to your Wi-Fi router

If you can't connect the board to your local Wi-Fi router, make sure that you correctly entered your Wi-Fi name and password inside the sketch before uploading it to the board. The sketches of this book are made for WPA Wi-Fi networks, which are most of the networks out there. However, if you are still using a WEP network, make sure to check the Arduino WiFi101 example sketches to learn how to connect the board to a WEP network.

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Key benefits

  • This book offers key solutions and advice to address the hiccups faced when working on Arduino-based IoT projects in the real world
  • Take your existing skills and capabilities to the next level by building challenging IoT applications with ease.
  • Be the tech disruptor you always wanted to be with key recipes that help you solve Arduino IoT related problems smarter and faster.
  • Put IoT to work through recipes on building Arduino-based devices that take control of your home, health, and life!

Description

Arduino is a powerful and very versatile platform used by millions of people around the world to create DIY electronics projects. It can be connected to a wide variety of sensors and other components, making it the ideal platform to build amazing Internet of Things (IoT) projects on—the next wave in the era of computing. This book takes a recipe-based approach, giving you precise examples on how to build IoT projects of all types using the Arduino platform. You will come across projects from several fields, including the popular robotics and home automation domains. Along with being introduced to several forms of interactions within IoT, including projects that directly interact with well-known web services such as Twitter, Facebook, and Dropbox we will also focus on Machine-to-Machine (M2M) interactions, where Arduino projects interact without any human intervention. You will learn to build a few quick and easy-to-make fun projects that will really expand your horizons in the world of IoT and Arduino. Each chapter ends with a troubleshooting recipe that will help you overcome any problems faced while building these projects. By the end of this book, you will not only know how to build these projects, but also have the skills necessary to build your own IoT projects in the future.

Who is this book for?

This book is primarily for tech enthusiasts and early IoT adopters who would like to make the most of IoT and address the challenges encountered while developing IoT-based applications with Arduino. This book is also good for developers with basic electronics knowledge who need help to successfully build Arduino projects.

What you will learn

  • Monitor several Arduino boards simultaneously
  • Tweet sensor data directly from your Arduino board
  • Post updates on your Facebook wall directly from your Arduino board
  • Create an automated access control with a fingerprint sensor
  • Control your entire home from a single dashboard
  • Make a GPS tracker that you can track in Google Maps
  • Build a live camera that streams directly from your robot

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Table of Contents

8 Chapters
1. Connecting an Arduino to the Web Chevron down icon Chevron up icon
2. Cloud Data Monitoring Chevron down icon Chevron up icon
3. Interacting with Web Services Chevron down icon Chevron up icon
4. Machine-to-Machine Interactions Chevron down icon Chevron up icon
5. Home Automation Projects Chevron down icon Chevron up icon
6. Fun Internet of Things Projects Chevron down icon Chevron up icon
7. Mobile Robot Applications Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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Where there is an eBook version of a title available, you can buy it from the book details for that title. Add either the standalone eBook or the eBook and print book bundle to your shopping cart. Your eBook will show in your cart as a product on its own. After completing checkout and payment in the normal way, you will receive your receipt on the screen containing a link to a personalised PDF download file. This link will remain active for 30 days. You can download backup copies of the file by logging in to your account at any time.

If you already have Adobe reader installed, then clicking on the link will download and open the PDF file directly. If you don't, then save the PDF file on your machine and download the Reader to view it.

Please Note: Packt eBooks are non-returnable and non-refundable.

Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:

  • You may make copies of your eBook for your own use onto any machine
  • You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website? Chevron down icon Chevron up icon

If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:

  1. Register on our website using your email address and the password.
  2. Search for the title by name or ISBN using the search option.
  3. Select the title you want to purchase.
  4. Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title. 
  5. Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook? Chevron down icon Chevron up icon
  • If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
  • To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
  • To view your account details or to download a new copy of the book go to www.packtpub.com/account
  • To contact us directly if a problem is not resolved, use www.packtpub.com/contact-us
What eBook formats do Packt support? Chevron down icon Chevron up icon

Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.

You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.

What are the benefits of eBooks? Chevron down icon Chevron up icon
  • You can get the information you need immediately
  • You can easily take them with you on a laptop
  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook? Chevron down icon Chevron up icon

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.