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Internet of Things with Arduino Cookbook

You're reading from   Internet of Things with Arduino Cookbook Build exciting IoT projects using the Arduino platform

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785286582
Length 188 pages
Edition 1st Edition
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Author (1):
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Marco Schwartz Marco Schwartz
Author Profile Icon Marco Schwartz
Marco Schwartz
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Toc

Table of Contents (9) Chapters Close

Preface 1. Connecting an Arduino to the Web FREE CHAPTER 2. Cloud Data Monitoring 3. Interacting with Web Services 4. Machine-to-Machine Interactions 5. Home Automation Projects 6. Fun Internet of Things Projects 7. Mobile Robot Applications Index

What this book covers

Chapter 1, Connecting an Arduino to the Web, focuses on getting you started by connecting an Arduino board to the Web. It will lay foundation for the rest of the book.

Chapter 2, Cloud Data Monitoring, deals with one of the most important thing you can do with an Internet of Things project, that is, send data online so that it can be stored, retrieved later, and plotted inside a nice dashboard.

Chapter 3, Interacting with Web Services, tells us how to use existing web services to build amazing Internet of Things projects with our Arduino board.

Chapter 4, Machine-to-Machine Interactions, focuses on something different: making two (or more) Arduino boards talk to each other and interact with each other, without any human intervention. This is known as machine-to-machine communications, which is a very exciting field of the IoT. Let's dive in!

Chapter 5, Home Automation Projects, tells us how to apply what we learned so far in this book to the home automation field. We are going to use the Arduino board to build several home automation projects that will be accessible from anywhere in the world & able to communicate with cloud services.

Chapter 6, Fun Internet of Things Projects, deals with how to build a clock that gets the time from the cloud, but also an actual GPS tracker that will display the position of your Arduino project on Google Maps!

Chapter 7, Mobile Robot Applications, tells us how to create our own mobile robot based on Arduino. Finally, to end this book about the Internet of Things, we are going to learn how to control this robot from anywhere in the world.

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