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How to Build Android Apps with Kotlin

You're reading from   How to Build Android Apps with Kotlin A practical guide to developing, testing, and publishing your first Android apps

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837634934
Length 704 pages
Edition 2nd Edition
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Authors (4):
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Alex Forrester Alex Forrester
Author Profile Icon Alex Forrester
Alex Forrester
Jomar Tigcal Jomar Tigcal
Author Profile Icon Jomar Tigcal
Jomar Tigcal
Eran Boudjnah Eran Boudjnah
Author Profile Icon Eran Boudjnah
Eran Boudjnah
Alexandru Dumbravan Alexandru Dumbravan
Author Profile Icon Alexandru Dumbravan
Alexandru Dumbravan
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Toc

Table of Contents (24) Chapters Close

Preface 1. Part 1: Android Foundation
2. Chapter 1: Creating Your First App FREE CHAPTER 3. Chapter 2: Building User Screen Flows 4. Chapter 3: Developing the UI with Fragments 5. Chapter 4: Building App Navigation 6. Part 2: Displaying Network Calls
7. Chapter 5: Essential Libraries: Retrofit, Moshi, and Glide 8. Chapter 6: Adding and Interacting with RecyclerView 9. Chapter 7: Android Permissions and Google Maps 10. Chapter 8: Services, WorkManager, and Notifications 11. Chapter 9: Building User Interfaces Using Jetpack Compose 12. Part 3: Testing and Code Structure
13. Chapter 10: Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 14. Chapter 11: Android Architecture Components 15. Chapter 12: Persisting Data 16. Chapter 13: Dependency Injection with Dagger, Hilt, and Koin 17. Part 4: Polishing and Publishing an App
18. Chapter 14: Coroutines and Flow 19. Chapter 15: Architecture Patterns 20. Chapter 16: Animations and Transitions with CoordinatorLayout and MotionLayout 21. Chapter 17: Launching Your App on Google Play 22. Index 23. Other Books You May Enjoy

Summary

In this chapter, we analyzed the building blocks required to build a maintainable application. We also looked into one of the most common issues that developers come across when using the Android Framework, which is maintaining the states of objects during lifecycle changes.

We started by analyzing ViewModels and how they solve the issue of holding data during orientation changes. We added LiveData to ViewModels to show how the two complement each other and looked at how we can use other data streams with ViewModels and compare those with LiveData.

We then moved on to Room to show how we can persist data with minimal effort and without much SQLite boilerplate code. We also explored one-to-many and many-to-many relationships, as well as how to migrate data and break down complex objects into primitives for storage.

The activity we completed in this chapter serves as an example of what direction Android apps are heading in. However, this was not a complete example due...

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