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HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
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Authors (3):
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Manish Sharma Manish Sharma
Author Profile Icon Manish Sharma
Manish Sharma
Mallikarjuna Rao Mallikarjuna Rao
Author Profile Icon Mallikarjuna Rao
Mallikarjuna Rao
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (11) Chapters Close

Preface 1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Things to consider while using the 3D Asset Pipeline

The following are some points you need to consider while creating 3D Models:

  • Maintaining quads so that you do not have any issues when deforming the model
  • Checking Surface Normals
  • Maintaining proper naming, grouping, and hierarchy in the OUTLINER
  • Optimizing the scene file. Delete surface history and unwanted Shaders, Layers, and Nodes
  • Exporting in 'FBX' format

Maintaining quads

A polygon created by four connected vertices or four edges is called a quads. In the 3D Model you just created in the preceding section, you will observe that the whole model was created using quads. Also, you will observe that using quads makes it easier to edit, and it looks clean and...

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