Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

Arrow left icon
Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (3):
Arrow left icon
Manish Sharma Manish Sharma
Author Profile Icon Manish Sharma
Manish Sharma
Mallikarjuna Rao Mallikarjuna Rao
Author Profile Icon Mallikarjuna Rao
Mallikarjuna Rao
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Build, run, and test the initial setup


When our basic setup for the project is done, we can just build and run the application to test if everything is working fine. In the previous chapter, we already talked about setting up the development environment and tested the emulator with a simple holographic application. Here, we have already set project settings in the Apply Project Settings section of this chapter. To cross verify it, from the main menu select File|Build Settings and verify all the build settings or update the values as below:

  • Platform| Windows Store
  • SDK | Universal 10
  • Target Device| HoloLens
  • UWP Build Type | D3D
  • Build and Run on | Local Machine
  1. For local development reference, you can also check the Unity C# Projects and Development Build checkbox.
  2. Click on Add Open Scene button and select the checkbox associated with the Main scene from the Scenes in Build section.
  3. Finally, from the Build Settings window, select the Player Settings|Others Settings | and select the check box for Virtual...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image