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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Filling in the blanks


In this section, we will finally make sure that our network code can understand our object by spawning it with network-friendly code. Instead of turning our skee object on or off based on certain conditions, we will spawn it into the game using the PrefabSpawnManager.

The PrefabSpawnManager class takes a Prefab and converts it into data types that can easily be translated across a network. This makes for a far more efficient use of objects:

To begin, click on that Add Component button shown in the preceding screenshot. Scroll down to New Script, type SyncSpawnSkee in the box, make sure that C Sharp is selected, and click on the Create and Add button.

Double-click on the file you have just created, and when it opens, type this short section of code into the editor:

In the SyncSpawnSkeeBallMachine() method, we first create a SyncSpawnedObject called  spawnedObject. We then get the position to spawn the object. In this case, we are using the actual position stored in the Prefab...

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