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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Finishing the Prefab


We have a few things left before we can wrap this Prefab up in a bow. The Spawn Point for the SkeeBall, speed indicator, and the SkeesPawner (start button) all need to be added. So, let's get it done.

Ball Spawn Point

Here, we will create an object to use as the Spawn Point for our SkeeBalls. It's a pretty quick and straightforward process; let's look at the steps to accomplish this:

  1. Right-click on the skee object, select 3D Object, and click on Sphere:
  1. Name the newly created sphere BallSpawnPoint.
  2. Set the Transform component to the following settings:
  • Position X = -153 Y = 2.800006 Z = -780.4
  • Rotation X= 0 Y = -90 Z = 0
  • Scale X = 30 Y= 30 Z = 30

If you are curious as to why we are rotating the object, the reason is that we need our object to spawn with its forward vector facing down the ramp; this way the object goes the correct direction when we apply force to it. The reason we must do this is due to a problem with the machine model that is being used. Likely it was created...

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