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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
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Author (1):
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Jason M. Odom Jason M. Odom
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Jason M. Odom
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Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Objects and components


Before we get to the heart of building our project, let's take a few minutes to talk about objects and components. I wish I had understood some of these ideas much earlier on; it would have sped up my overall understanding of Unity. We will only lightly touch on these subjects for now. We will go into greater detail in later chapters.

Objects

Objects or GameObjects are what make up nearly everything in Unity. The characters, camera, 3D text, and lights are all a very basic-level GameObjects. Everything you see in a Unity-developed project is either GameObjects, or connected to them.

It should be pointed out that some things that you cannot see are GameObjects as well. A common practice is to create empty GameObjects so that we can apply scripts or other components to it. These objects are created to perform a function, such as to keep game scores or to handle network traffic. The one common element that all GameObjects share is the Transform component:

Components

Components...

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