Creating Shaders with Shader Graph
Now that we know how shaders work and about the existing shaders in URP, we have a basic notion of when it is necessary to create a custom shader and when it is not. If you really need to create one, then don't worry – this section will cover the basics of creating effects with Shader Graph, a tool that creates effects using a visual node-based editor. It is an easy tool to use when you are not used to coding.
In this section, we will discuss the following concepts of Shader Graph:
- Creating our first Shader Graph
- Using textures
- Combining textures
- Applying transparency
- Creating vertex effects
Let's start by learning how to create and use a Shader Graph.
Creating our first Shader Graph
Shader Graph is a tool that allows us to create custom effects using a node-based system. An effect in Shader Graph may look as follows, where you can see the nodes that are required to create a hologram effect...