In the last chapter, we saw how to build an agent using a Deep Q Network (DQN) in order to play Atari games. We have taken advantage of neural networks for approximating the Q function, used the convolutional neural network (CNN) to understand the input game screen, and taken the past four game screens to better understand the current game state. In this chapter, we will learn how to improve the performance of our DQN by taking advantage of the recurrent neural network (RNN). We will also look at what is partially observable with the Markov Decision Process (MDP) and how we can solve that using a Deep Recurrent Q Network (DRQN). Following this, we will learn how to build an agent to play the game Doom using a DRQN. Finally, we will see a variant of DRQN called Deep Attention Recurrent Q Network (DARQN), which augments the attention...
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Japan
Slovakia