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Hands-On Reinforcement Learning for Games

You're reading from   Hands-On Reinforcement Learning for Games Implementing self-learning agents in games using artificial intelligence techniques

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781839214936
Length 432 pages
Edition 1st Edition
Languages
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Exploring the Environment
2. Understanding Rewards-Based Learning FREE CHAPTER 3. Dynamic Programming and the Bellman Equation 4. Monte Carlo Methods 5. Temporal Difference Learning 6. Exploring SARSA 7. Section 2: Exploiting the Knowledge
8. Going Deep with DQN 9. Going Deeper with DDQN 10. Policy Gradient Methods 11. Optimizing for Continuous Control 12. All about Rainbow DQN 13. Exploiting ML-Agents 14. DRL Frameworks 15. Section 3: Reward Yourself
16. 3D Worlds 17. From DRL to AGI 18. Other Books You May Enjoy

Exploring TD(0) in Q-learning

TDL for first step or TD(0) then essentially simplifies to Q-learning. To do a full comparison of this method against DP and MC, we will first revisit the FrozenLake environment from Gym. Open up example code Chapter_4_4.py and follow the exercise:

  1. The full listing of code is too large to show. Instead, we will review the code in sections starting with the imports:
from os import system, name
from time import sleep
import numpy as np
import gym
import random
from tqdm import tqdm
  1. We have seen all of these imports before, so there is nothing new here. Next, we cover the initialization of the environment and outputting some initial environment variables:
env = gym.make("FrozenLake-v0")
env.render()
action_size = env.action_space.n
print("Action size ", action_size)
state_size = env.observation_space.n
print("State size ", state_size...
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