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Hands-On Q-Learning with Python

You're reading from   Hands-On Q-Learning with Python Practical Q-learning with OpenAI Gym, Keras, and TensorFlow

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789345803
Length 212 pages
Edition 1st Edition
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Author (1):
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Nazia Habib Nazia Habib
Author Profile Icon Nazia Habib
Nazia Habib
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Table of Contents (14) Chapters Close

Preface 1. Section 1: Q-Learning: A Roadmap
2. Brushing Up on Reinforcement Learning Concepts FREE CHAPTER 3. Getting Started with the Q-Learning Algorithm 4. Setting Up Your First Environment with OpenAI Gym 5. Teaching a Smartcab to Drive Using Q-Learning 6. Section 2: Building and Optimizing Q-Learning Agents
7. Building Q-Networks with TensorFlow 8. Digging Deeper into Deep Q-Networks with Keras and TensorFlow 9. Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym
10. Decoupling Exploration and Exploitation in Multi-Armed Bandits 11. Further Q-Learning Research and Future Projects 12. Assessments 13. Other Books You May Enjoy

Creating a baseline agent

In this section, we'll implement an agent that takes random actions and does not keep track of its actions or learn from them. We'll get started on building an actual Q-learning algorithm in Chapter 4, Teaching a Smartcab to Drive Using Q-Learning. For now, all your agent will be able to do is to take random actions.

As part of our analysis, we'll be comparing the success of this randomly-acting agent to the results of an optimized Q-learning agent. The randomly-acting agent is called our baseline agent, and we will use it as a control to which we'll compare the performance of future machine learning models. We'll discuss the significance of baseline models at the end of the chapter.

Stepping through actions

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