Chapter 1, Standard Qt Widgets, covers standard UI elements and dynamic layouts to teach the reader how to handle orientation changes.
Chapter 2, Fluid UI with Qt Quick, outlines standard QML elements, charts, data visualization, and animation.
Chapter 3, Graphical and Special Effects, looks at QML particles and graphical effects.
Chapter 4, Input and Touch, teaches the readers how to create and use virtual keyboards, and touch and voice input.
Chapter 5, Qt Network for Communication, talks the reader through network operations, sockets, and sessions.
Chapter 6, Connectivity with Qt Bluetooth LE, goes over Bluetooth LE device discovery, setting up a service, and manipulating characteristics.
Chapter 7, Machines Talking, discusses sensors, WebSockets, and MQTT automation.
Chapter 8, Where Am I? Location and Positioning, looks at GPS location, positioning, and maps.
Chapter 9, Sounds and Visions – Qt Multimedia, covers 3D audio, FM radio, and recording and playing video.
Chapter 10, Remote Databases with Qt SQL, outlines, remote use of SQLite and MySQL databases.
Chapter 11, Enabling In-App Purchases with Qt Purchasing, discusses adding in-app purchases to your apps.
Chapter 12, Cross Compiling and Remote Debugging, looks at cross-compiling, and connecting to and debugging on a remote device.
Chapter 13, Deploying to Mobile and Embedded, examines the setting up of an application and completion of app store procedures.
Chapter 14, Universal Platform for Mobiles and Embedded Devices, looks at running Qt apps in a web browser.
Chapter 15, Building a Linux System, covers setting up and building a complete Linux embedded system.