This book has been a journey, much like a daring mountain hike… but now, at last, we have arrived at the end of our trek. We now stand upon the summit of mount introductory-GPU-programming, and we stand proud as we gaze back upon our native village of serial-programming-ville and smile as we think about the quaint naivity of our old one-dimensional programming traditions, where we considered forking a process in Unix to be our entire understanding of the notion of parallel programming. We have braved many pitfalls and dangers to arrive at this point, and we may have even made such mishaps as installing a broken NVIDIA driver module in Linux, or maybe downloading the wrong Visual Studio version over a slow 100k connection while visiting our parents for vacation. But these setbacks were only temporary, leaving wounds that developed into calluses that...
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