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Hands-On GPU Computing with Python

You're reading from   Hands-On GPU Computing with Python Explore the capabilities of GPUs for solving high performance computational problems

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789341072
Length 452 pages
Edition 1st Edition
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Author (1):
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Avimanyu Bandyopadhyay Avimanyu Bandyopadhyay
Author Profile Icon Avimanyu Bandyopadhyay
Avimanyu Bandyopadhyay
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Table of Contents (17) Chapters Close

Preface 1. Section 1: Computing with GPUs Introduction, Fundamental Concepts, and Hardware FREE CHAPTER
2. Introducing GPU Computing 3. Designing a GPU Computing Strategy 4. Setting Up a GPU Computing Platform with NVIDIA and AMD 5. Section 2: Hands-On Development with GPU Programming
6. Fundamentals of GPU Programming 7. Setting Up Your Environment for GPU Programming 8. Working with CUDA and PyCUDA 9. Working with ROCm and PyOpenCL 10. Working with Anaconda, CuPy, and Numba for GPUs 11. Section 3: Containerization and Machine Learning with GPU-Powered Python
12. Containerization on GPU-Enabled Platforms 13. Accelerated Machine Learning on GPUs 14. GPU Acceleration for Scientific Applications Using DeepChem 15. Other Books You May Enjoy Appendix A

Summary

In this chapter, we learned about the basic differences between programming and computing. We learned about some of the fundamental concepts regarding how CUDA, ROCm, and Numba leverage GPUs. We also learned the many libraries facilitated by CUDA, ROCm, and Numba. The features of PyCUDA, PyOpenCL, and Numba were mentioned and highlighted.

Now that we're at the end of this chapter, you should be able to install CUDA, ROCm, and Anaconda on an Ubuntu-based system. You should also be able to set up the hipify tool and start porting existing CUDA code to its HIP version, especially if you are a research-code enthusiast. You are now familiar with the configurational differences between OpenCL with CUDA and OpenCL with ROCm. You have also learned the various reasons behind why Python is a great choice for GPU programming.

Before we start our hands-on experience with programming...

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