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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Main menu creation

As we anticipated in the introduction, we will create our own main menu, where the game will begin when the player starts it. From there, they will have the chance to choose whether they want to play, quit, or to access the options, where they can see the control settings.

The main menu scene

First of all, we have to create a new scene. Here, we will create the Canvas and the UI elements to show the main menu as we read before.

In order to do this, we have to create a new empty scene by clicking on File | New Scene at the top left of the screen, as shown in the following screenshot. If we didn't save the last changes on our scene, we might get a popup asking if we want to do that before leaving the...

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