Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

Arrow left icon
Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Other Books You May Enjoy

If you enjoyed this book, you may be interested in these other books by Packt:

Getting Started with Unity 2018 - Third Edition
Dr. Edward Lavieri

ISBN: 9781788830102

  • Set up your Unity development environment and navigate its tools
  • Import and use custom assets and asset packages to add characters to your game
  • Build a 3D game world with a custom terrain, water, sky, mountains, and trees
  • Animate game characters, using animation controllers, and scripting
  • Apply audio and particle effects to the game
  • Create intuitive game menus and interface elements
  • Customize your game with sound effects, shadows, lighting effects, and rendering options
  • Debug code and provide smooth error handling

Unity 2018 Cookbook - Third Edition
Matt Smith

ISBN: 9781788471909

  • Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image