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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Object Behaviors - Adding Logic to Objects

So far, we have learned how to create our base level, with its visuals and boundaries, as well as some static detail objects that will enrich it. But up to now, the only interaction we have had with the environment that we just created was walking over it or colliding with its limits, and of course we want to achieve much more than that.

This chapter focuses on different object behavior that we will add to our objects, so that, once finished, we will have animated objects, objects that can kill us, and objects that collide with us, among other behaviors that will give these objects the ability to interact with us.

When we finish this chapter, we will run the first play test of our game. We have been testing from time to time, but in this case, we will make a full test, in order to be sure that every object is behaving as it should.

The...

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