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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
Languages
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

This has been a crucial chapter in the development of our video game. Now that we've reached this point, we will be able to use and create objects that will enhance our level's gameplay, as well as giving us the possibility to create a more challenging game.

We have gone through different interactable objects, for which we can now activate animations, destroy them, change materials, send messages, and set them to react to certain events. All of this will make our video game better. In addition to this, we also learned how to change our background and create certain objects of our own, using other objects as a base.

We can use everything we learned in many different ways, combining the usability of the objects and components to achieve whatever we can imagine.

In the next chapter, we will learn how to add visual effects and sound effects to the reactions, as well...

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