We are about to create the first level of our game using 2D Game Kit. This will be our second contact with the tools provided by it, considering that the default scene creator was the first. The main difference is that, with the next tool, we will be able to make our own decisions and determine where we will be placing platforms, enemies, walls, and keys.
If we want to create an entertaining level, we need to remember what we read in the first chapter of this book. Once our level is finished, we will add some inanimate objects, in order to give some life to the environment.
From this moment on, we won't take our eyes off our game.