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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Transition screens

We're getting on to the last topic of the chapter: the transition screens. We have three of them in the game kit:

  • The quick transition screen, which fades in and out, and returns the player to the last checkpoint should they have any lives left:
  • This is the loading scene, which is activated whenever we go from one scene to another:
  • This is the Game Over scene, which is activated whenever we die and don't have any lives left:

We can look for the ScreenFader prefab in the folder at Assets | 2D or 3DGameKit | Prefabs | Scene Control, and drag and drop it into our scene:

As we can see, the fading duration is half a second. This applies for every screen, no matter the trigger that causes it. Let's now read about every property:

Fader Canvas Group This has a reference to the fader screen, which is the one we use for going back to checkpoints...
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