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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Toc

Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

This chapter focused on understanding the basics of FSM, an algorithm that represents a computation model that simulates sequential logic.

We learned that this sequential logic is run by different states that the machine adopts and acts on accordingly, which is basically the pillar of our enemies' behavior.

As well as learning about the principles of finite-state machines, we have also looked at different real-life examples in order to understand the essence of this model. This is probably a new concept for us, so we want to make sure that we are able to hold on to this information, and most of all, that we are able to interpret the concept. This is why we learned how to create an FSM diagram of the traffic lights, Walkman, and washing machine FSM, as well as for other examples.

Finally, after all those concepts were good and fresh in our minds, we read about the...

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