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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Toc

Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Enemy FSM

We have been learning about the pillars and basics of FSM. Now that we know how they work, we will be able to understand the logic behind the enemies' AI.

We will go through the enemies, both in the 2D Game Kit and 3D Game Kit, and conclude the chapter by learning how their AI operates. This will make it easier to understand their components in the next chapter.

2D Game Kit

We will now read which types of actions each enemy will take when in Play mode, and with this information, we will finally design the FSM for the enemy.

Chomper

The Chomper enemy type...

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