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Hands-On Design Patterns with Java

You're reading from   Hands-On Design Patterns with Java Learn design patterns that enable the building of large-scale software architectures

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789809770
Length 360 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (15) Chapters Close

Preface 1. Section 1: Introducing Design Patterns FREE CHAPTER
2. Unified Modeling Language Primer 3. Object-Oriented Design Patterns 4. Section 2: Original Design Patterns
5. Behavioral Design Patterns 6. Creational Design Patterns 7. Structural Design Patterns 8. Section 3: New Design Patterns
9. Architectural Patterns - Part I 10. Architectural Patterns - Part II 11. Functional Design Patterns 12. Reactive Design Patterns 13. Assessments 14. Other Books You May Enjoy

Principles of design patterns

So far, we have discussed taking a multi-class approach to designing object-oriented programs. We also used examples to demonstrate the use of accessors, mutators, constructors, and driver classes. There are three key principles to bear in mind when studying the design patterns presented in subsequent chapters of this book:

  • Creating concise objects
  • Encapsulating to protect
  • Being purposeful with inheritance

These principles are explored in the subsequent sections.

Creating concise objects

Objects are at the core of OOP. This principle aims to remind software designers and developers to isolate objects to a specific model. Using our Bicycle class as an example, we would create Bicycle objects...

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