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Hands-On Design Patterns with Java

You're reading from   Hands-On Design Patterns with Java Learn design patterns that enable the building of large-scale software architectures

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789809770
Length 360 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (15) Chapters Close

Preface 1. Section 1: Introducing Design Patterns FREE CHAPTER
2. Unified Modeling Language Primer 3. Object-Oriented Design Patterns 4. Section 2: Original Design Patterns
5. Behavioral Design Patterns 6. Creational Design Patterns 7. Structural Design Patterns 8. Section 3: New Design Patterns
9. Architectural Patterns - Part I 10. Architectural Patterns - Part II 11. Functional Design Patterns 12. Reactive Design Patterns 13. Assessments 14. Other Books You May Enjoy

Learning the complete OOP class

Throughout this chapter, we made use of a Bicycle class. As illustrated in the following, we created a hierarchy to demonstrate inheritance as a key feature of OOP. All objects inherit from the Object class in Java. Our hierarchy has Bicycle inheriting from TwoWheeled, which inherits from Vehicle, which inherits from Object:

Bicycle class hierarchy

For our Bicycle class to work with the intended hierarchy, we created classes for Vehicle and TwoWheeled. Here are those classes:

public class Vehicle {
}

public class TwoWheeled extends Vehicle {
}

The Vehicle and TwoWheeled classes do not offer anything to the Bicycle class. Normally, each would have attributes and behaviors associated with them.

The completed Bicycle class, as refined throughout this chapter, is provided in the following sections. This first section has the class definition and the...

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